It’s easy to see why marvel snap was the best mobile game of 2022 and even won the award at The Game Awards in December. The variety of strategies, mechanics, and synergy between cards provides plenty of ways to play, in which no two matches are the same. This, coupled with the clever integration of hero and villain abilities as well as the magnificent art creation marvel snap a stopwatch. The thing is, marvel snap has a fatal flaw that nearly ruins the entire experience.
It’s all about progression and how fast you unlock new cards. For a game that’s all about building fun decks, you’d think marvel snap would be slightly more generous with his map to encourage more playstyles, but that’s not the case.
Luck of the draw
In marvel snap, new maps are unlocked randomly – at least, to some extent. As you increase your collection level (which is done by spending various currencies), you have a chance to earn new cards. Every 12 levels, you unlock a Collector’s Reserve, which has a 1 in 40 chance of giving you a new card.
There are over 200 cards in marvel snap, many of which are essential to certain deck builds. For example, you won’t come close to being competitive using a Destroy deck without Death or Venom, and good luck countering high power cards without Shang Chi. These cards still remain elusive, even to those who have put dozens of hours into the game.
To put this into perspective, I played marvel snap since its launch in October 2022 and have reached collectible level 2,161. Even after playing almost every day, there are still several cards from past collectibles (called Pools) that I don’t have. The problem is that some of these cards like Patriot are borderline overpowered, which puts me at a disadvantage against players who use them.
Other cards like Spider-Man are just nice to own but have yet to appear during natural progression. However, developer Second Dinner recently offered a paid package that included Spider-Man, which likely generated a huge amount of revenue.
Some meta builds require the use of specific cards, while others are practically necessary to compete with powerful decks. The point is, it’s unfair to leave so many players at a disadvantage simply because of bad luck.
The game’s progression system needs to be tweaked slightly. This 1/40 drop rate could be adjusted to 1/30 or even 1/33 to give players a bit more of a chance to fight those luckier opponents.
It’s to the point that I no longer get excited when I unlock a collector’s stash. They almost never contain cards, and when they do, it’s a variation of a card I already own. The sinking feeling of gaining a new card, but then realizing it’s a variation of something you already have, is overwhelming.
To mitigate all of this, Second Dinner has introduced a slew of upgrade packs (or even specific cards) that you can purchase with real money. However, these packages are ridiculously expensive. Currently, the “Pro Bundle” which includes 12,500 credits and 155 x8 boosters is available for $99.99.
This is absurd. The value just isn’t there.
This bundle, in particular, won’t improve your collection level much, anyway. So even if you bit the bullet and spent the $100 on it, you’re not getting as much as you think, especially if you already have a lot of high rarity cards.
The story is the same with other bundles, as almost all of them feel overpriced.
A recent update added the Token Shop, which features a rotating map that can be purchased with Collectible Tokens. Depending on the pool where the card comes from, the cost can vary from 1,000 to 6,000 tokens. However, much like how quickly you unlock new cards, getting your hands on tokens is a slow process, as you only get 100 random Collector’s Reserves – but those same reserves have a much larger pool of rewards. potential. This is yet another system that feels painfully slow, making it difficult to get the cards you want.
If you play frequently and are lucky, marvel snap is an explosion. But if you go up against a player with certain cards you don’t have access to yet (or cards that can counter them), you’re bound to have a bad time.
The gameplay itself is good enough to barely carry around marvel snap along, but having a more balanced progression system would definitely make it more appealing to hang out with him. marvel snap has the makings of an exceptional card game and could be the best once its progression is adjusted.